Exhibition

The installation, which is housed in W+K Amsterdam’s public gallery space, includes a custom Mad Max style bike which acts as the gaming interface. Created from half an exercise bicycle plus half an old Amsterdam bicycle, a bunch of wires and sensors,

the physical bike allows users to cross dimensions and pedal inside the VR world.

Wearing a modified VR headset, players sit on the interactive bike to pedal and steer inside the game world, and ring the bike’s special bell to unleash a defending Carrotty’s blast.

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Created in Unreal and experienced through VR platform Oculus Rift, Bitmap Banshees was created and directed by Geoffrey Lillemon and Anita Fontaine, Creative Directors of the ‘Dept of New Realities’,

a new creative unit within W+K Amsterdam that focuses on gaming, VR and experiential installations.

To align the installation’s launch with Halloween, Lillemon and Fontaine worked with a dedicated team to bring the creepy installation to life in two months.

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bikeOn their inspiration for the game, Lillemon and Fontaine say: “We tapped into the year 2097 in Amsterdam, where living life in VR is a daily grind. The Bitmap Banshee’s are digital avatars reeking havoc inside this warped future. “They” – the Banshee’s, forced us to make this game as a teaser of what’s to come, as we enter a new hyper- reality filled with avatars capable of criss-crossing dimensions.”

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Bitmap Banshees launches at a special event held in W+K Amsterdam’s public gallery space. Overflowing from digital into physical, the intense gaming experience is accompanied by a print exhibition with the game’s characters and collectibles turned into icons and exhibited in the gallery space.

A natural progression to merge the real and virtual into a cauldron where hyper sensational dimensions dance together,

Bitmap Banshees is part of W+K Amsterdam’s mission to define and creatively explore new realities.

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